Shadowrun Duels
Character Comparison Chart
Series 1
I started to compare the stats of the action figures for this game, and before I knew it I had gone completely overboard. This table is my attempt at a solid comparison of characters' capabilities and how they will perform in combat.
I equipped each character with what I consider to be their best general-purpose gear. Note that the gear choices I made are my personalpicks for a generic combat, not necessarily what would be best for characters to equip in certain situations (against certain foes, or with particular mission objectives in mind). Nor did I consider trading of equipment among team members prior to the start of a game.
All results listed for rolls include the dice chosen for the roll from the character's pool and the character's starting stat value, then display the "average" result. Aces count as zero for purposes of the average. Bad karma is not taken into account in the averages of the attack rolls; I chose to avoid doing more complicated statistics, while in reality bad karma will have a significant impact on attack roll averages. The more dice present (and the smaller the dice), the greater the likelihood that bad karma will decrease the result.
Initially I decided that, with six available dice per round, characters might spend dice on approximately three rolls (including movement, up to two attacks, and often dodging one or two attacks) in a round. Thus I selected two dice per roll, though the dice selected for attack rolls sometimes overlap with those for dodge rolls, which may overlap with dice for movement rolls, etc. However, there are times when more than two dice might be used, and that is why the "desperate" rolls are listed. The desperate roll scenarios would often be foolhardy, because a character who spends nearly all their dice in one roll can do little else, and spending lots of dice on an attack roll is especially foolhardy because it invites bad karma. Take these results with a grain of salt; they are best viewed as a rough measure of a character's overall capacity to dodge (or move, or possibly attack), not as a common combat result.
Conventions: Dice are color coded and listed with the first letter of their color, then a number indicating the number of faces. Damage shields and bonuses and attack ranges are also color coded by the type of attack. The "average" result of a roll is the last number shown, where ~ indicates "approximately equal to". "Close" attacks include some ranged attacks that can still be made within 2" of an opponent (though sometimes without a damage bonus).
| Name |
Lothan the Wise |
G-Dogg |
Liada |
Silver Max |
The Street Deacon |
Kyushi |
| Point Value |
4 |
3 |
3 |
3 |
2 |
2 |
| Selected Gear |
Med Kit, Staff, Sawed off Mossberg CMDT, Clairvoyance Talisman (12) |
Machete, Remington 990, Taser, Stim Kit (12) |
Wand (Manipulation Focus), Air Spirit (12) |
Fichetti Executive Action, Drone, Remote Control Deck (12) |
Vibroblade Sword, Defiance T-250, Plastech Vest, Radio (12) |
Knife, Colt M22A2, Vest/Flak Jacket, Dragon Amulet (12) |
| Starting Head/Body/Weapon |
4/10/9 |
5/9/8 |
6/5/6 |
5/7/6 |
6/6/7 |
6/6/6 |
| Starting Shields |
B, R, B4 |
B |
R4 |
B |
Y, B4 |
Y6, B4 |
| Dice Pool |
W4, W4, W6, Y6, Y8, B10, R4, R4 |
W4, W6, W8, Y6, Y6, Y8, Y8, B4, B4, B6 |
W6, W8, Y4, R6, R6, R12 |
W4, W4, W4, B6, Y6, B6, B6, B8 |
W4, W6, W6, Y4, Y6, Y10, B8, B4 |
W6, W6, Y4, Y6, G10, R4 |
| Damage Bonuses |
Y1, R1 |
Y1, B1 |
R1 |
B1 |
Y1, B1 |
G1 |
| Ranged Attack Roll |
(10") B10 + R4 + 9 ~ 16.7 |
(12") B4 + B6 + 8 ~ 13.6 |
(24") R6 + R12 + 6 ~ 15.8 |
(12") B6 + B8 + 6 ~ 13.7 |
(12") B8 + B4 + 7 ~ 13.6 |
(24") G10 + R4 + 6 ~ 13.7 |
| Desperate Ranged Attack Roll |
(10") B10 + R4 + R4 + 9 ~ 18.9 |
(12") B4 + B4 + B6 + 8 ~ 15.8 |
(24") R6 + R6 + R12 + 6 ~ 19.1 |
(10") B6 + B6 + B6 + B8 + 6 ~ 20.4 |
(12") B8 + B4 + 7 ~ 13.6 |
(24") G10 + R4 + 6 ~ 13.7 |
| First "Close" Attack Roll |
(3") Y8 + R4 + 9 ~ 15.8 |
(2") Y6 + Y8 + 8 ~ 16 |
(24") R6 + R12 + 6 ~ 15.8 |
(2") Y6 + B8 + 6 ~ 13.9 |
(2") Y6 + Y10 + 7 ~ 16 |
(2") Y6 + R4 + 6 ~ 11.8 |
| Second "Close" Attack Roll |
(3") Y6 + R4 + 9 ~ 14.8 |
(2") Y6 + Y8 + 8 ~ 16 |
(2") Y4 + R6 + 6 ~ 11.8 |
(12") B6 + B6 + 6 ~ 12.7 |
(12") B8 + B4 + 7 ~ 13.6 |
(2") Y4 + 6 ~ 8.5 |
| Desperate "Close" Attack Roll |
(3") Y6 + Y8 + R4 + R4 + 9 ~ 21.5 |
(2") Y6 + Y6 + Y8 + Y8 + 8 ~ 24 |
(2") Y4 + R6 + R6 + R12 + 6 ~ 21.6 |
(2") Y6 + B6 + B6 + B8 + 6 ~ 20.5 |
(2") Y4 + Y6 + Y10 + B4 + 7 ~ 20.8 |
(2") Y4 + Y6 + R4 + 6 ~ 14.3 |
| First Dodge Roll |
W6 + Y8 + 10 ~ 18 |
W8 + Y8 + 9 ~ 18 |
W8 + R12 + 5 ~ 15.9 |
Y6 + B8 + 7 ~ 14.9 |
W6 + Y10 + 6 ~ 15 |
W6 + Y6 + 6 ~ 13 |
| Second Dodge Roll |
W4 + Y6 + 10 ~ 16 |
W6 + Y8 + 9 ~ 17 |
W6 + R6 + 5 ~ 11.8 |
B6 + B6 + 7 ~ 13.6 |
W6 + Y6 + 6 ~ 13 |
W6 + Y4 + 6 ~ 12 |
| Desperate Dodge Roll |
W4 + W4 + W6 + Y6 + Y8 + 10 ~ 26.5 |
W6 + W8 + Y6 + Y8 + Y8 + 9 ~ 29.5 |
W6 + W8 + R6 + R6 + R12 + 5 ~ 26.1 |
W4 + Y6 + B6 + B6 + B8 + 7 ~ 24.0 |
W4 + W6 + W6 + Y6 + Y10 + 6 ~ 24.5 |
W6 + W6 + Y4 + Y6 + R4 + 6 ~ 21.3 |
| Movement Roll |
W4 + W6 + 4 ~ 10 |
W6 + W8 + 5 ~ 13 |
W8 + R12 + 6 ~ 16.9 |
B6 + B8 + 5 ~ 12.7 |
W6 + W6 + 6 ~ 13 |
W6 + W6 + 6 ~ 13 |
| Desperate Movement Roll |
W4 + W4 + W6 + R4 + R4 + 4 ~ 17 |
W4 + W6 + W8 + 5 ~ 15.5 |
W6 + W8 + R6 + R6 + R12 + 6 ~ 27.1 |
W4 + W4 + W4 + B6 + B6 + B8 + 5 ~ 23.5 |
W4 + W6 + W6 + B4 + 6 ~ 17.8 |
W6 + W6 + R4 + 6 ~ 15.3 |
Series 2
Composite Chart
Shadowrun Duels
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-Scott Schwab
3D Metropolis
© 2001-2005 Scott Schwab
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